Currently under devlopment...

## Inspiration

- Have you watched 'The Office'? It accurately depicts the craziness of office life. Picture Michael Scott cranking up the craziness to prove a point. What if he planned to lock you in to prove to his bosses that you are his ideal successor? Inspired by Michael Scott's sporadic behaviors, this game investigates how a boss's strange actions and odd gestures of affection can determine your fate. It's a wild, funny tribute to love in all its weird manifestations.

## What it does

- Our game's first office requires navigating a typical office environment. You can get to the second office if you can locate the stairs. You find yourself in a simple labyrinth here. You have to navigate through a maze of puzzles to get out of the chamber, with the ultimate goal being to pass the tests that your boss has set and escape.

## How we built it

 - The game was built using Unity and C#. Using the student version, we were able to utilize other free assets. Among the assets available, we utilized the "ModernOffice_Interior" asset to create the standard office look in the first chamber and the "nappin" asset to create a more relaxing, resting environment. To create the starry sky ending, we used the "SkySeries Freebie". For all inquiries regarding how to go about using Unity to complete the desired tasks, we turned to YouTube for answers. 

## Challenges we ran into

- First, John and YeJu did not know how to use Unity: only Shatakshi had very minor experience using it at another hackathon. Second, There were numerous merge conflicts due to .gitignore being created after merges. 

## Accomplishments that we're proud of

- This was Shatakshi and YeJu's second hackathon using Unity, but it was the first time for YeJu and John to ever use Unity. Getting this far would not have been imagined, and we are glad to come all the way to produce a functioning game. 

## What we learned

- We learned the importance of establishing a .gitignore before making any more merges. Many hours could have been saved if we realized our mistake early on, leading to us remaking our repository. We also learned the importance of teamwork and getting enough rest. Having enough rest helped us to get through this hackathon, and each of us needed to have some sleep to feel healthy. 

## What's next for Radical Anti-Corporate Escape (RACE)

- In order to provide players with a varied and interesting experience, we intend to develop our game further in the future by adding additional levels, each with a different level of difficulty. We also plan to include keys to open locked doors so that players can have more interaction with the map. Our goal is to include a range of puzzles that improve the gameplay while also providing a challenge. More Easter eggs will also be strewn across both versions for 'The Office' fans to find, which will add even more nostalgia and fun to the mix. 

Note:

We started the project on this repository: https://github.com/ShatakshiRanjan/DragonHack2024-Redacted-

Due to Merge conflict issues, we moved to another repository (our current one submitted).